|
|
|
|
Viewing Item
#15440: Fierce Physique Armor
|
Item ID
|
15440
|
|
For Sale
|
No
|
|
Identifier
|
Fierce_Physique_Armor_E
|
Credit Price
|
Not For Sale
|
|
Name
|
Fierce Physique Armor
|
Type
|
Armor
|
|
NPC Buy
|
0
|
Weight
|
0
|
|
NPC Sell
|
0
|
Weapon Level
|
0
|
|
Range
|
0
|
Defense
|
50
|
|
Slots
|
1
|
Refineable
|
Yes
|
|
Attack
|
0
|
Min Equip Level
|
70
|
|
MATK
|
0
|
Max Equip Level
|
None
|
|
Equip Locations
|
Armor
|
|
Equip Upper
|
None
|
|
Equippable Jobs
|
None
|
|
Equip Gender
|
Both (Male and Female)
|
|
Trade restriction
|
None
|
|
Item Use Script
|
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,5;
6 bonus
7 bStr,3;
8 bonus
9 bDex,3;
10 if
11 (.@r
12 =5)
13 {
14 bonus
15 bFlee,5;
16 bonus
17 bDef,5;
18 }
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bDef,10;
25 bonus
26 bMdef,2;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bDef,15;
34 bonus
35 bMdef,3;
36 }
37 if
38 (.@r
39 =10)
40 {
41 bonus
42 bBaseAtk,10;
43 bonus
44 bMdef,5;
45 bonus2
46 bSubEle,Ele_Earth,2;
47 bonus2
48 bSubEle,Ele_Fire,2;
49 bonus2
50 bSubEle,Ele_Water,2;
51 bonus2
52 bSubEle,Ele_Wind,2;
53 bonus2
54 bSubRace,RC_DemiHuman,1;
55 bonus2
56 bSubRace,RC_Player_Human,1;
57 bonus2
58 bSubRace,RC_Player_Doram,1;
59 if
60 (BaseClass
61 ==
62 Job_Swordman
63 ||
64 BaseClass
65 ==
66 Job_Merchant)
67 bonus
68 bMaxHP,600;
69 else
70 if
71 (BaseClass
72 ==
73 Job_Archer
74 ||
75 BaseClass
76 ==
77 Job_Thief
78 ||
79 BaseClass
80 ==
81 Job_Gunslinger
82 ||
83 BaseJob
84 ==
85 Job_Star_Gladiator)
86 bonus
87 bMaxHP,800;
88 else
89 if
90 (BaseClass
91 ==
92 Job_Novice
93 ||
94 BaseClass
95 ==
96 Job_Mage
97 ||
98 BaseClass
99 ==
100 Job_Acolyte
101 ||
102 BaseClass
103 ==
104 Job_Ninja
105 ||
106 BaseJob
107 ==
108 Job_Soul_Linker)
109 bonus
110 bMaxHP,1000;
111 }
|
|
Equip Script
|
None
|
|
Unequip Script
|
None
|
|
|
|
|
|